Thursday 24 November 2011

Evaluation

In this project we had to choose roles, so I chose visual effects. This was because I wanted to learn more about the processes as I am interested in it.
For my visual effects I decided to do most of these in Maya in the scenes. I leant a lot, for example using expressions, particles, emitters and modifiers. After going to the Master Classes and learning about render passes I could have done the project in a different order for example I would have been able to do the particles in After Effects earlier in the project and put them in later. This would have given me longer, more time to prepare and render better. I also think the effect would have been better. However you learn from your mistakes and gain understanding of the processes and options involved with experience.
One issue I had with this project is that we were not given a Brief at the start of the project for guidance and so that we knew in more detail what was expected of us. This made it difficult and I think that I did not fully understand the ultimate goals of the project and for a short while this made me loose direction.
If I was to do this project again it would be better to have an organised filing system to share files. It may have been good to have a larger Drop box and to have our files order correctly so that each member of the group could easily access the files, set projects and manage files.  This would have made the project run more smoothly.
I have enjoyed this project very much, but over the duration I have realised that I would now approach the visual effects in a totally different way. It has given me invaluable experience and has helped me understand the dynamics of group work. 

Final Video

Light Rays 2





I added in rays of light coming from the surface in both these camera shots for this scene. I did this effect in After Effects the effect was quite easy to achieve and easy once I had worked out how to do it.



Bubble Effect





I was asked to add bubbles into the scene where the sub is launched into the water to give more realism. As the scene had been rendered already these bubbles were applied using After Effects because the effect could be achieved quickly and easily this way. I had to experiment with the particle emitter using the foam effect and adjustments.

Sunday 20 November 2011

Light Rays



I am just testing out the light rays for this scene. I am quite pleased with this so far. I have used Adobe After Effects to create layers on top of the video. To make sure the light rays did not go under the submarine and to create a shadow I  had to render out an AO pass. This created a black outline of the submarine from which I could produce an adjustable shadow effect.

Friday 18 November 2011

Custom and Paint effect Coral and Weed






From what I have learnt doing the custom and paint effects I have found that you can get many effects by changing the parameters. 
The paint effects will not render in Mental ray, they have to be converted to polys. The problem I had with this was that because of our lighting the textures did not work and I had to apply new texture to each paint effect. 
The custom anemones imported quite easily and still bent as in the tests.

Scene showing bubbles and particles



This is a scene showing the particles, bubbles and caustics working in the arch final scene. The paint effects are not shown because of rendering time. Generally I am pleased that the effects are working, but I am not totally happy with the particles.

Custom Weed



Originally this was a paint effect to which I applied a custom animation using CV curve and using turbulence, locking down points and using expressions. This worked well on but would not import and work in the scene.

Bubbles emitter parented to Submarine



The bubbles were parented to the submarine. Fortunately this seemed to work and all that was necessary was to re-size the bubbles by editing a few of the expressions. I applied texture to make the bubbles more realistic.

Moving Bubbles Test



This test shows bubbles moving with an emitter, as I did not know if the custom bubbles I had made would move.
I was pleased that this test showed my bubbles would move as I had many problems with moving and resizing objects when they were put into the final scenes.




This is a You tube video of bubbles from a scuba-diver that I found and thought was nice reference.

Bio-luminescence



This test used an expression to get the flashing right. It was difficult and I do not think that it was very effective as it was too fast.
Looking at how the scenes are lit I do not think that the bio-luminescence will show, so I have not proceeded any further with this.

Final Caustics



This is my final version of the caustics I have adjusted the size, the speed and the brightness. I am now happy with it and I do not think that it is too regular.

Inspiration

This is another example of caustic light that I found and thought was inspiring for my project.

Tuesday 1 November 2011

Test Scene

Here is another test scene that I have done. As you can see I am getting better at the fog effects. The caustic effect I am less happy with as it looks too computer generated as it looks too regular and moves too fast. I am starting to to look into bubbles more for this I am looking at particle emitters in Maya. I have set up am emitter but to change it to emit bubble looking geometry.





Drop off scene and fog

This is a drop off scene I made to test fog. I am having problems with the fog I have tried a few different ways of doing it and non of them seem to work very well. The fog is either too dense or too thin or it mucks up the render and comes out black. I need to look into this more.






Test Scene 1

These are pictures of one of the test scenes I made. As you see I have made a seabed terrain at the bottom. This test was mainly for the caustic pattern. I found a few different ways to do the caustic pattern. The way you can see was done by having a directional light and projecting an image sequence of a caustic pattern. This caustic pattern is too small but I can adjust it and make it bigger and less bright.



The caustics seem to affect the terrain.

I like the caustic patterns on the submarine. 

Master Class

Master Class
Going to the Master Class on VFX taught me more about how to produce environments. I had not realised how much was built up in 2D with just 3D elements. I may have approached this digital environment unit differently if I had realised this earlier.

Nuke
Nuke is a powerful compositing product made by the Foundry and used for film and television post-production. After listening to the Master Class I realised that Nuke could be good bit of software to use for this environment project. However, I would have had to start learning this software from scratch and this may have taken too much time. I may still use some of the concepts and techniques I have heard about and use them in After-effects, but it does not have all the capabilities of Nuke.

After Effects test

There is a test I did in After Effects to see if I could get the light rays coming through the water. I was not very happy with the shadows under the submarine but these can be tweaked in After Effects.

Iron man breakdown videos

This first video is a breakdown of the visual effects that the Embassy did for Iron man.



This is some effects from Iron man 2 showing more breakdowns.

Aquarium Trip

Our group decided to go to the London Aquarium for research. This was an excellent opportunity for seeing things ourselves, and how the animals moved and the look of the water.



I like the rays coming down,I may try to get this effect on our video.




This is a video I took of an anemone and I like the movement of the particles. I will try to re-create these effects.

Visual Effects Companies research

Visual Effects Companies
Framestore
Framestore is a British Oscar-winning visual effects company  based near Oxford Street in London. Formed in 1986, it acquired then merged with the Computer Film Company in 1997. The company works across several different areas of the media: feature films, commercials, music videos, feature animation and digital. http://en.wikipedia.org/wiki/Framestore ( adapted from the website).
The Mill
Based in London, New York and Los Angeles we collaborate on award-winning moving image, design and digital projects for the advertising, film, TV, games and music industries. The company has been creating world-class visual effects for over twenty one years. http://www.themill.com/what-we-do/vfx.aspx ( adapted from the website).
Double Negative
Double Negative is based in London's Soho. It was formed in 1998 with a team of 30 staff, the staff now number 900+. It is now Europe's largest provider of visual effects for Film. All the staff both in the London and Singapore offices are involved throughout  the creative process and in close collaboration with clients. All projects large and small  receive the same high standard of creative and technical service.  Double Negative being recognised with several Visual Effects Society awards for films such as Inception and Sherlock Holmes, and BAFTA and Academy Awards for Inception. http://www.dneg.com/ ( adapted from the website).
Industrial Light and Magic
This visual effects company based in California was formed in 1975 by George Lucas. It was initially created to produce the special effects on the Star Wars films. It has since gone on to produce special effects for nearly 300 films including The Abyss,  Indiana JonesHarry PotterJurassic Park, the       Terminator sequels, the Transformers films, Men in Black and  work for Avatar.

Bubbles and Particles

This is showing particles, I will have to recreate this. It could be done in Maya. It is known as marine snow.





I was doing some tests with bubbles, as practice, I added bio luminescence to see what it would look like, as I was experimenting.

Fog

I am going to look into underwater fog. Even in the clearest waters you cannot see far underwater. I am not sure how I will do this effect,but it will probably have to be done in Maya because as it is a 3D effect as it will give a more realistic effect.


Caustic light

Caustic Light -The enveloping surface formed by light rays reflecting or refracting from a curved surface, especially one with spherical aberration.
Caustic light patterns.

These are the light rays coming down from the surface. I may have to try this effect.
Caustic light is often formed when light shines through waves on a body of water. Most computer graphic rendering systems support caustics.

Video Inspiration

The Abyss trailer has some nice scenes with interesting drop off and visuals as it descends. It is all set deep underwater and is good inspiration.



Star Wars episode 1 in this film there is a part where they travel through the planet core, I like this scene with rock formations, canyons and caves underwater.



This is a test from 3D Mark. It is quite relevant for what we are doing and is pretty good inspiration.

Research

I like this image and the lighting in it and the caustics.


This is a scene from finding Nemo I like it for inspiration.

This image shows the surface of the water looking up.

This was created in CG it is of a sea anemone. It is fairly realistic but I like it. 

These pictures are of submersibles underwater and show how the light looks.


Underwater U- boat wreck.

This is some concept art I found online.

This wreck shows bubbles, lighting and particulates in the water.

History of Visual Effects

Visual Effects

Visual effects are used to enhance or create a visual image. They are usually added post-production with the use of animation, modelling,  graphic design and similar software.

History of Visual Effects
Films have always tried to create illusions even from the earliest times. One of the first examples of a stage effect was Pepper's ghost, where lighting and plate glass were used to make an object (ghost) appear and disappear or morph into another character. This was first demonstrated in the 1860's and  adapted for film by  Eugen Schüfftan (1893–1977) to put actors into backgrounds using mirrors. It was used extensively until the mid 20th century but has now been replaced by travelling matte and bluescreen effects.

Film effects were divided into optical effects, mechanical effects and atmospheric effects  and together were called special effects. With the advent of digital film-making  a new distinction arose between special effects, done during production and visual effects, usually done post production.

Optical effects are techniques that can be created photographically, for example multiple exposures or 'mattes' (where multiple images are built up, to create a background) or in post production to place actors against a background.

Mechanical effects usually take the form of models, scenery and pyrotechnics used during filming. They can involve illusions like cars driving themselves or prosthetic make-up.

Atmospheric effects are those involving the creation of wind, rain, snow fog or other similar effects.
The first film special effect has been recorded as the beheading of Mary Queen of Scots (1895) created by Alfred Clark. This was simply done by stopping the camera and then replacing the actor with a model just before the axe came down.

The French magician Georges Méliès  was referred to as a "Cinemagician"  because of the huge number of effects the he developed using multiple images, matte painting,  time lapse photography and the combination of animation with live action in films for example Le Voyage dans la lune, 1902.
During the early 20th century special effects developed further. There were improvements in matte painting, Norman Dawn painted the film black rather than using cardboard to block exposure of the film. He then projected the film onto an easel so that the background could be painted in perspective much more easily. The development of mattes to layer There were huge steps forward in prosthetic make up, that were used especially in horror movies.

Animated techniques were being developed in the early 20th century to produce motion, for example in Winsor McCay in Gertie the Dinosaur, 1914.

Another simple techniques was also the use of models for ships, tanks and aeroplanes. These could used and combined in various ways to produce new effects.

A number of other optical effects were developed over the years these included fades, dissolves, wipes, blow ups, skip frames, double exposures, and zooms/pans .

With the advent of colour photography bluescreen and compositing can be used to layer two images together more easily. The development of the bluescreen was credited to Larry Butler for use on the Thieves of Bagdad. The actor performs in front of a blue screen and the background is added. An optical printer with two projectors is needed to combine these images frame by frame. Now because digital cameras retain more detail in the green channel the screens are often now green not blue.

Methods of producing more modern visual effects included cel animation, scale modelling, claymation, digital compositing, animatronics, morphing, and modern computer-generated or computer graphics imagery (CGI). 

Introduction to Visual Effects

In the group In have chosen to mainly do the visual effects. I have chosen this as I have not done much visual effects so it is good practice and a skill I want to develop for the future.
Visual effects is a very diverse area and I am looking forward to developing new skills.

The groups project is set underwater so I need to research underwater effects. Things I will have to look at is light under water, this includes caustic rays, particles underwater (marine snow), underwater fog, (how far you can see underwater) and bubbles.
The software I will probably use is Maya and Adobe After Effects. I know After Effect better than Maya but have not used either of them for visual effects. I will have to do some tutorials for example Video Copilot for After Effects. I will have to find the Maya tutorials.